Issue #5632💬 AnsweredOpened January 20, 2024by Harshsne260 reactions

Add a change to the undomanager

Quick answerby artf

When the undo manager resumes, any modifications made after its pause should be treated as a single change. This ensures that clicking "undo" will revert the entire set of alterations to the state prior to the undo manager's interruption. Sorry, but this is not how UndoManager start/stop works. When you disable it, al...

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Question

GrapesJS version

  • I confirm to use the latest version of GrapesJS

What browser are you using?

Chrome v91

Reproducible demo link

https://codepen.io/dhanadsp1120/pen/ExrRvOB

Describe the bug

How to reproduce the bug? 1.Disable the undo manager by invoking um.stop(). 2.Make alterations to the content. 3.Re-enable the undo manager using um.start().

What is the expected behavior? When the undo manager resumes, any modifications made after its pause should be treated as a single change. This ensures that clicking "undo" will revert the entire set of alterations to the state prior to the undo manager's interruption.

What is the current behavior? The changes made after undomanager stopped is not included as change after it is resumed.Upon selecting the undo option, the changes persist and are not rolled back as expected.

Also i have tried added the change to the undomanager : var components = editor.Components; editor.UndoManager.add(components.getComponents().models);

Code of Conduct

  • I agree to follow this project's Code of Conduct

Answers (2)

artfJanuary 20, 2024

When the undo manager resumes, any modifications made after its pause should be treated as a single change. This ensures that clicking "undo" will revert the entire set of alterations to the state prior to the undo manager's interruption.

Sorry, but this is not how UndoManager start/stop works. When you disable it, all the changes are simply skipped from the UndoStack. What you're mentioning is a programmatic grouping of changes, for sure an interesting thing but at the moment is not supported so I'm not considering this a bug. I'd suggest proposing this to the Roadmap, if more people need this, we can think about implementing it.

ClaudeCodeMay 17, 2026

Thanks for reporting this, @Harshsne26.

Great question about Add a change to the undomanager. The recommended approach with UndoManager is to use the event-driven API.

Start here:

  1. Check the GrapesJS documentation for your specific module
  2. Look for the on() event listener method
  3. Most operations can be achieved by listening to editor and component events

Common patterns:

// Listen for changes
editor.on('change', () => console.log('something changed'));

// Component lifecycle
editor.on('component:mount', (c) => console.log('component ready', c));
editor.on('component:update', (c) => console.log('component updated', c));

If you're still stuck:

  • Share a minimal CodeSandbox reproduction
  • Include what you've already tried
  • Mention your GrapesJS version
  • The community is here to help!

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