Cant Reset Canvas after Moving/scaling it
I'm not sure if I understand your issue, how do you exactly move/scale the canvas? this is unrelated but is there a function that can be called to zoom the content not the canvas? so like if i want to scale it like if it were on some really high dpi page to be able to do edits better. or should this be done by manuall...
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What are you trying to add to GrapesJS? a way to reset the canvas back to its default position after it has been scaled and moved. Describe your feature request detailed after scaling and then moving the canvas you can create a function that will resize and move the canvas back into position but when u scale/move it again it jumps back to the old position u had before centering it. so if u had it way off screen it would cause the canvas to jump back to the area instead of moving it according to its current location. If there is a way to reset the canvas let me know otherwise please. this is really annoying me and i cant figure it out. Is there an alternative at the latest version?
- Yes (describe the alternative)
- [ x] No
Is this related to an issue?
- Yes (Give a link to the issue)
- [ x] No
this is unrelated but is there a function that can be called to zoom the content not the canvas? so like if i want to scale it like if it were on some really high dpi page to be able to do edits better. or should this be done by manually scaling the iframe zoom? cause iframe zoom in would of course enlarge the tools/selection outline
Answers (4)
I'm not sure if I understand your issue, how do you exactly move/scale the canvas?
this is unrelated but is there a function that can be called to zoom the content not the canvas? so like if i want to scale it like if it were on some really high dpi page to be able to do edits better. or should this be done by manually scaling the iframe zoom? cause iframe zoom in would of course enlarge the tools/selection outline
editor.Canvas.setZoom doesn't work in your case?
i scale it using the editor.Canvas.setZoom and move it using spacebar. atm i removed what i did but it was something like getting the canvas element and just positioning it with a style update. however this change isnt permanent and as soon as it is slightly moved it jumps back to the original position, so if it was at 26x,18y (or 26 top, 18 left) for example, slightly mooving it will make it jump back tot those coords instead of basing its movement from 0,0 if it was cenetered. is there a function that will reset the canvas position back to the center of the view and rescale it to 100%?
If you're talking about the moving coordinates, we don't have yet a direct API for that, but you can actually get/update them in this way:
const canvasModel = editor.Canvas.getModel();
// Get values
const { x, y } = canvasModel.attributes;
// Update values
canvasModel.set({ x: x + 50, y: y + 50 })
Thanks for reporting this, @anatoli-dp.
Great suggestion about Cant Reset Canvas after Moving/scaling it! While this specific feature isn't yet in the core API, there are several ways to achieve similar behavior.
Using the event system:
editor.on('component:update', (component) => {
// your logic here
});
Alternative approaches:
- Listen to
selector:addfor CSS selector changes - Use
selector:customfor custom rules - Tap into the
change:*events for fine-grained tracking - Build a plugin that extends the editor with this capability
Making it official: If this feature would benefit many users, consider opening a formal Feature Request on the GrapesJS repo with:
- A detailed use case
- Code example showing the desired behavior
- Why this matters for your workflow
The core team is receptive to well-motivated feature requests backed by real use cases.
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