CanvasView.getPosition returns strange values in designer mode with a narrow device
Yeah I'd say it's definitely confusing (width and height refer to the canvas, top and left to the frame) but any direct change to those functions breaks some functionality in other points as those were built around this confusing logic π (eg. the sorter of blocks in the standard mode). So I guess before doing any kin...
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GrapesJS version [X] I confirm to use the latest version of GrapesJS What browser are you using? Version 102.0.5005.61 Reproducible demo link https://jsfiddle.net/tLvwfhu3/ Describe the bug Starting at the demo fiddle, drop a text block into the narrow canvas. An alert pops up with the result of CanvasView.getPosition() containing the strange values. It seems that either the left value or the width value are wrong as left is the left edge of the visible canvas but width contains all the blank margin on either side of the canvas. I believe this is causing some of the issues with initial compon...
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Yeah I'd say it's definitely confusing (width and height refer to the canvas, top and left to the frame) but any direct change to those functions breaks some functionality in other points as those were built around this confusing logic π (eg. the sorter of blocks in the standard mode). So I guess...
Thanks for reporting this, @contentfree. The issue with CanvasView.getPosition returns strange values in designer mode with a narrow device appears to be a race condition or state management timing problem. This typically happens when component lifecycle events and DOM modifications overlap, creati...
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