Issue #4386Opened June 15, 2022by contentfree0 reactions

BUG: CanvasView.getPosition returns strange values in designer mode with a narrow device

Question

GrapesJS version

  • I confirm to use the latest version of GrapesJS

What browser are you using?

Version 102.0.5005.61

Reproducible demo link

https://jsfiddle.net/tLvwfhu3/

Describe the bug

Starting at the demo fiddle, drop a text block into the narrow canvas. An alert pops up with the result of CanvasView.getPosition() containing the strange values. It seems that either the left value or the width value are wrong as left is the left edge of the visible canvas but width contains all the blank margin on either side of the canvas.

I believe this is causing some of the issues with initial component positioning in designer mode as editor.Canvas.getMouseRelativeCanvas adds the left value (and top value) to the clientX/Y values. Maybe it should subtract them instead?

Code of Conduct

  • I agree to follow this project's Code of Conduct

Answers (1)

artfJune 20, 20220 reactions

Yeah I'd say it's definitely confusing (width and height refer to the canvas, top and left to the frame) but any direct change to those functions breaks some functionality in other points as those were built around this confusing logic 😞 (eg. the sorter of blocks in the standard mode). So I guess before doing any kind of change here we should probably refactor the logic in other points. I'll probably close this issue as the method itself is not really public/documented.

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