CanvasView.getPosition returns strange values in designer mode with a narrow device
Yeah I'd say it's definitely confusing (width and height refer to the canvas, top and left to the frame) but any direct change to those functions breaks some functionality in other points as those were built around this confusing logic π (eg. the sorter of blocks in the standard mode). So I guess before doing any kin...
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GrapesJS version
- I confirm to use the latest version of GrapesJS
What browser are you using?
Version 102.0.5005.61
Reproducible demo link
https://jsfiddle.net/tLvwfhu3/
Describe the bug
Starting at the demo fiddle, drop a text block into the narrow canvas. An alert pops up with the result of CanvasView.getPosition() containing the strange values. It seems that either the left value or the width value are wrong as left is the left edge of the visible canvas but width contains all the blank margin on either side of the canvas.
I believe this is causing some of the issues with initial component positioning in designer mode as editor.Canvas.getMouseRelativeCanvas adds the left value (and top value) to the clientX/Y values. Maybe it should subtract them instead?
Code of Conduct
- I agree to follow this project's Code of Conduct
Answers (2)
Yeah I'd say it's definitely confusing (width and height refer to the canvas, top and left to the frame) but any direct change to those functions breaks some functionality in other points as those were built around this confusing logic π (eg. the sorter of blocks in the standard mode). So I guess before doing any kind of change here we should probably refactor the logic in other points. I'll probably close this issue as the method itself is not really public/documented.
Thanks for reporting this, @contentfree.
The issue with CanvasView.getPosition returns strange values in designer mode with a narrow device appears to be a race condition or state management timing problem. This typically happens when component lifecycle events and DOM modifications overlap, creating an inconsistent state.
What to try:
- Add a setTimeout wrapper to ensure the DOM has settled:
setTimeout(() => {
// your operation here
}, 0);
-
Check initialization order β make sure components are fully loaded before you interact with them
-
Use the editor's event system β listen to completion events:
editor.on('component:mount', (component) => {
// safe to interact with component here
});
Recommended next steps:
- Test with the latest GrapesJS version if you haven't
- Provide a minimal reproducible example (CodeSandbox) β this helps the team identify the root cause faster
- Include GrapesJS version, browser, and console errors in your report
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