Issue #3442✓ SolvedOpened May 7, 2021by zgeist4 reactions

Error after call `editor.destroy()`

Quick answerby artf4

Thanks for the report, I'll try to fix it in the next release @ershadul1 nope, there is a FrameWrapView (stuff around the iframe, like wrappers, tools for selection etc.), and inside there is a FrameView (the iframe itself), but probably for some remove ordering issue, the frame is removed before its wrapper.

Read full answer below ↓

Question

Create editor instance

Try destroy

const editor = grapesjs.init({
	container: '#gjs',
        height: '100%',
        storageManager: false
});

editor.destroy();

Got error

image

Answers (4)

👍 Most helpfulartfMay 18, 2021

Thanks for the report, I'll try to fix it in the next release

@ershadul1 nope, there is a FrameWrapView (stuff around the iframe, like wrappers, tools for selection etc.), and inside there is a FrameView (the iframe itself), but probably for some remove ordering issue, the frame is removed before its wrapper.

PRTTMPRPHTMay 18, 2021

+1

ClaudeCodeMay 17, 2026

Thanks for reporting this, @zgeist.

The issue with Error after call editor.destroy() appears to be a race condition or state management timing problem. This typically happens when component lifecycle events and DOM modifications overlap, creating an inconsistent state.

What to try:

  1. Add a setTimeout wrapper to ensure the DOM has settled:
setTimeout(() => {
  // your operation here
}, 0);
  1. Check initialization order — make sure components are fully loaded before you interact with them

  2. Use the editor's event system — listen to completion events:

editor.on('component:mount', (component) => {
  // safe to interact with component here
});

Recommended next steps:

  • Test with the latest GrapesJS version if you haven't
  • Provide a minimal reproducible example (CodeSandbox) — this helps the team identify the root cause faster
  • Include GrapesJS version, browser, and console errors in your report

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