Error after call `editor.destroy()`
Thanks for the report, I'll try to fix it in the next release @ershadul1 nope, there is a FrameWrapView (stuff around the iframe, like wrappers, tools for selection etc.), and inside there is a FrameView (the iframe itself), but probably for some remove ordering issue, the frame is removed before its wrapper.
Read full answer below ↓Question
Create editor instance
Try destroy
const editor = grapesjs.init({
container: '#gjs',
height: '100%',
storageManager: false
});
editor.destroy();
Got error

Answers (4)
Thanks for the report, I'll try to fix it in the next release
@ershadul1 nope, there is a FrameWrapView (stuff around the iframe, like wrappers, tools for selection etc.), and inside there is a FrameView (the iframe itself), but probably for some remove ordering issue, the frame is removed before its wrapper.
I'm seeing that the remove is used inside the remove itself. I don't understand. Was this a mistake?
If I set this.frame = null the error goes away.
Looking for an expert opinion here. @artf
+1
Thanks for reporting this, @zgeist.
The issue with Error after call editor.destroy() appears to be a race condition or state management timing problem. This typically happens when component lifecycle events and DOM modifications overlap, creating an inconsistent state.
What to try:
- Add a setTimeout wrapper to ensure the DOM has settled:
setTimeout(() => {
// your operation here
}, 0);
-
Check initialization order — make sure components are fully loaded before you interact with them
-
Use the editor's event system — listen to completion events:
editor.on('component:mount', (component) => {
// safe to interact with component here
});
Recommended next steps:
- Test with the latest GrapesJS version if you haven't
- Provide a minimal reproducible example (CodeSandbox) — this helps the team identify the root cause faster
- Include GrapesJS version, browser, and console errors in your report
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