Grapesjs fails to recognize component types when setting innerHTML through script.
Read carefully this guide, everything inside script is outside of the editor scope. You can update the component itself by using component.components method or specify the components: '<div ....' directly in definition.
Read full answer below ↓Question
GrapesJS version
- I confirm to use the latest version of GrapesJS
What browser are you using?
chrome v108.0.5359.98
Reproducible demo link
https://codesandbox.io/s/grapes-js-template-literal-forked-6kgvrb?file=/src/App.js
Describe the bug
I'm trying to create a custom component that recognizes inner html component types after injecting html code through script.
How to reproduce the bug?
- Just inject the html through script
const el = this;
el.innerHTML = `<div data-gjs-resizable="true" data-gjs-layerable="true" data-gjs-draggable="true" data-gjs-selectable="true" data-gjs-hoverable="true">
<img data-gjs-resizable="true" data-gjs-layerable="true" data-gjs-draggable="true" data-gjs-selectable="true" data-gjs-hoverable="true" src="" alt="">
<h5 data-gjs-resizable="true" data-gjs-layerable="true" data-gjs-draggable="true" data-gjs-selectable="true" data-gjs-hoverable="true">Lakshya</h5>
<h6 data-gjs-resizable="true" data-gjs-layerable="true" data-gjs-draggable="true" data-gjs-selectable="true" data-gjs-hoverable="true">Artist</h6>
</div>`;
What is the expected behavior? Canvas should be able to recognize component types like text, image, etc after injecting code.
What is the current behavior? Injected part is recognized as text component as whole.(Injected code may contain div element with image or text)
If is necessary to execute some code in order to reproduce the bug, paste it here below:
// your code here
Code of Conduct
- I agree to follow this project's Code of Conduct
Answers (2)
Read carefully this guide, everything inside script is outside of the editor scope. You can update the component itself by using component.components method or specify the components: '<div ....' directly in definition.
Thanks for reporting this, @panditlakshya.
Great question about Grapesjs fails to recognize component types when setting innerHTML through script.. The recommended approach with Canvas is to use the event-driven API.
Start here:
- Check the GrapesJS documentation for your specific module
- Look for the
on()event listener method - Most operations can be achieved by listening to editor and component events
Common patterns:
// Listen for changes
editor.on('change', () => console.log('something changed'));
// Component lifecycle
editor.on('component:mount', (c) => console.log('component ready', c));
editor.on('component:update', (c) => console.log('component updated', c));
If you're still stuck:
- Share a minimal CodeSandbox reproduction
- Include what you've already tried
- Mention your GrapesJS version
- The community is here to help!
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