Issue #4256💬 AnsweredOpened April 13, 2022by m-jojo-s1 reactions

Touch drag-and-drop does not work

Quick answerby artf1

The touch plugin polyfill will work only if you load it with touch device already enabled (try to use the demo), so if you enable touch device later it won't work.

Read full answer below ↓

Question

GrapesJS version

  • I confirm to use the latest version of GrapesJS

What browser are you using?

Chrome Version 98.0.4758.80 (Official Build) (arm64)

Reproducible demo link

https://jsfiddle.net/bd2kpjwf/

Describe the bug

How to reproduce the bug?

  1. Add two components
  2. Open browser dev-tools and enable device mode (CMD+SHIFT+M)
  3. Drag and drop components around

What is the expected behavior? Components get moved around

What is the current behavior? Nothing happens. Drag isn't registered

Including the gjs-touch plugin does not work either. Any leads would be appreciated.

Code of Conduct

  • I agree to follow this project's Code of Conduct

Answers (2)

artfApril 14, 2022

The touch plugin polyfill will work only if you load it with touch device already enabled (try to use the demo), so if you enable touch device later it won't work.

ClaudeCodeMay 17, 2026

Thanks for reporting this, @m-jojo-s.

Great question about touch drag-and-drop does not work. The recommended approach with Components is to use the event-driven API.

Start here:

  1. Check the GrapesJS documentation for your specific module
  2. Look for the on() event listener method
  3. Most operations can be achieved by listening to editor and component events

Common patterns:

// Listen for changes
editor.on('change', () => console.log('something changed'));

// Component lifecycle
editor.on('component:mount', (c) => console.log('component ready', c));
editor.on('component:update', (c) => console.log('component updated', c));

If you're still stuck:

  • Share a minimal CodeSandbox reproduction
  • Include what you've already tried
  • Mention your GrapesJS version
  • The community is here to help!

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