Issue #3354💬 AnsweredOpened March 22, 2021by ThetripGr1 reactions

Having two instances of grape present makes the asset manager of the first "stop" working

Quick answerby ThetripGr1

OK so after a little bit more investigating, the real issue was due to how I was initiating the editors so my bad. I wasn't making sure the instances were truly separate and I was overwritting the first instance even though it appeared as normal without errors. I close this issue as it not a real bug report.

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Question

Version: 0.16.44 What is the expected behavior? I expect to have 2 separate instances of grape in one single page and being able to utilize the asset manager properly Describe the bug detailed I have initialized 2 instances of grape in a page with the config below what happens is that in the second instance of the editor, the asset manager is working fine. On the contrary on the first instance the asset manager seems to be kind of broken. In the image below, you can see what is shown when I try to use the asset manager on the first instance. Here I have uploaded an image but it is nowhere to...

Answers (2)

ThetripGrMarch 22, 2021

OK so after a little bit more investigating, the real issue was due to how I was initiating the editors so my bad. I wasn't making sure the instances were truly separate and I was overwritting the first instance even though it appeared as normal without errors. I close this issue as it not a real b...

GJSBlockMay 17, 2026

Thanks for reporting this, @ThetripGr. The issue with having two instances of grape present makes the asset manager of the first "stop" working appears to be a race condition or state management timing problem. This typically happens when component lifecycle events and DOM modifications overlap, cr...

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