GrapesJS Issues

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743 issues found

πŸ” bug
#1575Nov 13, 2018by nojacko1 answer
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Wrong model passed with "component:styleUpdate" events

The model in "component:styleUpdate" event is different to the model in the event "component:selected". I'd expect them to be the same when I click a component and then change it's styles.https://jsfiddle.net/szLp8h4n/355/Have console open.Select "hello world" text Note the console outputChange the fontNote the consol...

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#1563Nov 6, 2018by tranthanhhoa3 answers
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Trait - Change Video Provider issue

Version: 0.14.40 Bug: When you change "Provider" field -> all settings gone. It happens in Chrome, Safari and Firefox, last versions. How to reproduce it:Goto https://grapesjs.com/demo.htmlDrag a video block in Basic category into canvasChange "Provider" field Expect: Result:

artf

Thanks for the report @tranthanhhoa I'll fix it in the next release

Chilli-B

Hello, sorry but this has not been fixed on version 0.14.41. The bug still exists.

artf

@Chilli-B the latest release is https://github.com/artf/grapesjs/releases/tag/v0.14.40

#1513Oct 14, 2018by yomeshgupta3 answers
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Duplicate CSS written under media queries

Hey @artf Great work on the project! I noticed something and I am able to reproduce it on my local machine too. Any css written under media queries is being duplicated/applied twice. Grapesjs Version - 0.14.33 Browser - Version 69.0.3497.100 (Official Build) (64-bit) OS - Windows 10 Demo - https://grapesjs.com/demo.ht...

yomeshgupta

GrapeJs Editor Initialization Test Block Added Output @artf I am trying to add a custom block and providing HTML/CSS of the block via content attribute. When I drop the block onto the canvas then Media Query CSS is added twice to DOM Eleme...

yomeshgupta

Link to GrapeJS I am fetching - https://grapesjs.com/js/grapes.min.js?v0.14.33 In my debugging (might be wrong), in the file : ./src/css_composer/index.js When a rule is added The rule is matched against existing rules, if not present then...

artf

Thanks Yomesh, I'm investigating on this

#1512Oct 12, 2018by Deepak8132 answers
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Undo/Redo not working in Countdown and Navigation element

Hi @artf, when i drag countdown and navigation in live demo and click on undo/redo button then nothing happens.can you please provide some information regarding this. Thanks in advance.

Deepak813

@artf Any Update about this as it's a big issue. User not able to undo/redo the countdown/navigation element once these elements are dragged.They need to delete and dragged element again and do the required changes.

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#1511Oct 12, 2018by mcsekar121 answer
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Change the html content of the selected component

I am trying to replace the html of the basic Text componet using the below code const component = editor.getSelected(); component.set('content', 'Test'); It gets changed in the canvas but the code still has 'Insert Your text here' appended to it as shown in the below image.

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#1506Oct 11, 2018by YashPrince3 answers
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Css Media Query Issue

Hello @artf There is an issue on demo page as well as library in media query. Issue is that if user update style on mobile view first and then the tab view then media query do not work for mobile view. If we update style for desktop first, tab second and mobile third then everything works fine but if we reverse the st...

artf

@Sharsie #1996

YashPrince

@artf Problem is that if we add a style mobile first and then on tab then mobile view css is override by tab view and all the css applied for the mobile view will not apply on the mobile view as it override by tab view.

YashPrince

@artf Any Update about this as it's a big issue. User can not update css for tab once they apply for the mobie first. They need to delete and readd that element.

#1435Sep 17, 2018by benschiefer2 answers
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Checkbox Traits are not rendered correctly

Checkbox type traits are not getting shown as "checked" in the component settings. To reproduce:Import markupSelect the input element in the canvasGo to Component SettingsNotice that the Checked setting is not checked. The same issue can be noticed for the "required" attribute. Similarly, if you import or or the compo...

artf

Should be fixed with the latest https://github.com/artf/grapesjs/releases/tag/v0.14.33 and https://github.com/artf/grapesjs-plugin-forms/releases/tag/v1.0.1 (changed the name of the plugin gjs-plugin-forms -> grapesjs-plugin-forms)

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#1429Sep 15, 2018by iainheng3 answers
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Empty content when load from remote storage if components array is not empty

I have problem loading stored remote content into the editor when the JSON contains non empty gjs-components My JSON data looks like this which is very basic blockquote with a sentence of text Example response when calling my remote endpoint I am able to load the content if I set gjs-components: "" and it will load th...

artf

There is actually might be a bug, can you try to return gjs-components as a string (so try to json encode your array)

artf

Thanks @iainheng, for now, keep it like this until the next release (hope to push it the next week)

iainheng

@artf Thanks for your help. 😊 It is a bug indeed. I store the gjs-components as a string and it is working now. πŸŽ‰ This is the same data store as string

#1421Sep 12, 2018by Valodya3 answers
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"disabled" instead of "active" class for Panel Button View

Hello I assume there is a bug with class when Panel Button is disabled https://github.com/artf/grapesjs/blob/dev/src/panels/view/ButtonView.js#L22

artf

Yeap, the fix is ready for the next release. Thanks

Valodya

thanks @artf for the answer, do you have any estimate when it will be released?

artf

Probably during next week

#1411Sep 10, 2018by zurp2 answers
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Manual triggering of the asset manager rendering is required after opening the AM pop-up

Questions Q: Are you using the latest release (older versions are NOT supported)? A: Yes Q. Are you facing the bug with your local copy of GrapesJS or with the current demo? A: Local copy, latest chrome on Linux 64bitThe issue When opening the asset manager via editor.runCommand('open-assets') it should render the lis...

artf

The issue is that currently open-assets doesn't handle correctly the default types option (which I think, in this case, it should return all assets, even not images). I'll fix this in the next release, but for now, what I think it should b...

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