#1726January 14, 2019by Aurelain1 answer
Hi, artf. It seems the "start" value of the "justify-content" property is not very well supported: https://github.com/artf/grapesjs/blob/8af686cb7fa66863c04b786ed1aa704e5406252e/src/styles/scss/gjstraits.scss#L18 The precompiler throws the following warning: I think changing it to "flex-start" has no bad consequences.
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#1725January 13, 2019by RyanWijalaksana2 answers
How to insert custom script code, such as, fb pixel, google tag manager etc
artf
Yes it works https://github.com/artf/grapesjs-custom-code
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#1724January 11, 2019by Ramkumar-Murugesan2 answers
Hi, i have created a custom traits and custom blocks but i try to link my blocks in traits, it does not shows in settings option my custom blocks my custom traits can anyone please help me Thanks
artf
This is not a [QUESTION], please FOLLOW the instructions for a bug report and PROVIDE a live demo of your issue
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#1723January 10, 2019by Ramkumar-Murugesan2 answers
Hi, I get the value from custom traits from what I entered but I don't know how to change the particular value in dropped component and render into the canvas my screenshot what I really want is to replace the regular text value to which I have entered in custom traits u can see in my screenshot my custom traits is he...
artf
Please check the Component API
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#1722January 10, 2019by Ramkumar-Murugesan2 answers
Hi, I try to change my custom tag of ion-item has div in view properties but It doesn't work for me as I expected. my custom Blocks is my custom view is comps.addType('form-type', { model: defaultType.model.extend({ tagName: ion-item }, { isComponent(el) { if(el.tagName == 'ion-item') return {type: 'form-type'} }, }),...
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#1721January 9, 2019by ThunderDev12 answers
I'm currently adding images to the canvas as base64 (embedAsBase64: true). I don't want to upload the image for the moment, to keep things simple. But, I want to be able to resize or crop the image before adding it through the asset manager as base64, to avoid oversized images added by the user. Basically I would need...
artf
Well, obviously you can't resize and crop without having all the image data at first. So, on asset:add event propose your "crop and resize" solution and then update the asset with the new data
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#1720January 9, 2019by Ramkumar-Murugesan3 answers
Hi, I try to add a button to my custom traits for my custom blocks but its not working fine as expected and also need to know how to call the function when we click that button, add icon inside that button also my code : my error screenshot: in the above screenshot, u can see an Add label inside the settings so what I...
ploutos27
hi again :) My bad, html button tags need textNode value is not visible remove value and add a textNode instead
ploutos27
Hi, First you need to define the new trait (button) and create it. After you define the new trait type you must call it inside you custom block
Ramkumar-Murugesan
@ploutos27 Thanks for your reply, I tried your code but it shows input box instead of button and my updated custom traits code is and my custom blocks is can u help me
#1719January 9, 2019by AkibDeraiya1232 answers
Hello @artf , Hope you are doing well. I am working on asset-manager. I have total 5 images as a default asset-manager image. I want to do like, 1) When user click on any default image from template then i want to change this image's id (Want to know about this how can i change) 2) Then once asset manager pop-up opens...
artf
i had tried with this event for change id, but not worked You should use setId methodWhen this asset manager will close then also need to get event that notify like modal is closed and on which image tag i had clicked. (Want to know about...
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#1718January 8, 2019by Ramkumar-Murugesan1 answer
WARNING READ and FOLLOW next 5 steps, then REMOVE them before posting the issueFollow CONTRIBUTING Guidelines https://github.com/artf/grapesjs/blob/master/CONTRIBUTING.mdUse the GitHub Issues EXCLUSIVELY for BUGS, FEATURE REQUESTS or QUESTIONS. Prefix the title of the issue with its context, eg. [Bug]: ....Do a quick...
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#1717January 8, 2019by chiqui3d2 answers
I think it would be necessary to add the close and open modal events in the editor. Is it possible?
artf
Sure, I'll add them in the next release
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