#5112May 14, 2023by putzwasser3 answers
GrapesJS version [X] I confirm to use the latest version of GrapesJS What browser are you using? Version 1.51.110 Chromium: 113.0.5672.77 (Offizieller Build) (64-Bit) Reproducible demo link https://grapesjs.com/docs/getting-started.html#add-blocks Describe the bug On Linux Wayland (Arch Linux and Gnome) using Brave yo...
artf
By checking with the same Brave version (on Mac), drag and drop seems to work properly, so it doesn't look like an issue with GrapesJS itself or the browser. If anybody else experience the same or have more context about the issue, please...
gxanshu
I'm facing the same issue with tauri. they use webgtk and drag & drop are not working there as well
putzwasser
By checking with the same Brave version (on Mac), drag and drop seems to work properly, so it doesn't look like an issue with GrapesJS itself or the browser. I don't feel this is a valid check. You got a completely different setup by using...
#4765December 2, 2022by wunksert3 answers
GrapesJS version[X] I confirm to use the latest version of GrapesJSWhat browser are you using? Chrome v107Describe the bug How to reproduce the bug?Follow this instructions here to create your own CSS parser, and put in a @keyframes rule css string. I used the pre-built posts parser here: hereThe structure comes out o...
artf
Hi @wunksert there was an issue related to keyframes here which was already fixed but not yet released.
artf
The fix is available in the latest version https://github.com/artf/grapesjs/releases/tag/v0.20.2
wunksert
@artf super! Do you know when the release will be?
#4606September 22, 2022by bit-ocean1 answer
GrapesJS version [X] I confirm to use the latest version of GrapesJS What browser are you using? irrelevant to the issue Reproducible demo link https://grapesjs.com/docs/modules/Components-js.html#basic-scripts Describe the bug Hey, rather than creating a pull request for such a small change, I share it here. The intr...
artf
The script is right above ps: you can use Discussions if you're not reporting a bug
#4400June 21, 2022by shelendravashishtha22 answers
GrapesJS version [X] I confirm to use the latest version of GrapesJS What browser are you using? Chrome Reproducible demo link NO LINK Describe the bug How to reproduce the bug?... Add Bootstrap in GrapesJS init function... Add Slider component as per bootstrap documentation... Slider shows only first image and image...
artf
Sorry but the issue tracker is mainly for bugs in the core grapesjs module and I believe in this case you should instantiate the bootstrap.Carousel manually via JS (eg. by creating a custom component with JS) as the editor has to load canv...
shelendravashishtha2
Hi Arthur, is there any way of getting screen sized specific styles in grapesjs, like different styles based on media query styles ?
#4097January 24, 2022by Joshmamroud2 answers
GrapesJS version [X] I confirm to use the latest version of GrapesJS What browser are you using? Brave V1.34.81 Reproducible demo link https://jsfiddle.net/joshmamroud/vkrcxuzb/41/ Describe the bug How to reproduce the bug?Add a Grid block to the canvasResize a columnNotice the console logs aren't displaying for mouse...
artf
Hi @Joshmamroud CBs should be called when mousePosFetcher is called That is not happening because resizable options are not directly passed to the Resizer, but through the resize command. You can see mousePosFetcher there is handled by the...
Joshmamroud
Thanks @artf! That makes sense.
#4033December 28, 2021by 0xcrypto1 answer
GrapesJS version [X] I confirm to use the latest version of GrapesJS What browser are you using? N/A Reproducible demo link https://github.com/artf/grapesjs/blob/849a28757dc8dcd059c5ee6e6ac1bfd8b49a78b2/docs/modules/Blocks.md?plain=1#L138 Describe the bug Just a small typo with a localhost link. Code of Conduct [X] I...
artf
Thanks @0xcrypto will be fixed 👍
#3459May 16, 2021by anlumo1 answer
Version: 0.17.3 What is the expected behavior? The documentation says that I can configure the wrapper element via the configuration: https://github.com/artf/grapesjs/blob/0027dcd1194715eeaf4b24db878dd7ebac069cc4/src/dom_components/config/config.js#L6-L24 Describe the bug detailed I don't think that this configuration...
artf
Yeah, actually the name, by default, is managed via i18n configuration. From 0.17.* version even the wrapper option is not necessary anymore as now you should extend the wrapper component as all others (in previous versions the wrapper was...
#3435May 6, 2021by anlumoNo answers
Version: 0.17.3 Are you able to reproduce the bug from the demo?[ ] Yes[X] No What is the expected behavior? Being able to override onStart, onEnd, and updateTarget in a component's model.default.scrollable, as detailed in the documentation. Describe the bug detailed I have created a component that extends ComponentIm...
#3331March 10, 2021by Abhisheknanda13444633 answers
Hi @artf I followed the documentation to make new type of asset manager here ( https://codepen.io/abhi_punk81/pen/MWbWzaq) I've created new type like the same one in the docs How can i open that asset manager after dropping my custom block of icon -: At first it'll work fine but when i drop the image block after that...
Abhisheknanda1344463
@artf Achieved it and handle case-insensitive also https://user-images.githubusercontent.com/20657737/112457190-82d18980-8d81-11eb-895b-b5c42e849f3a.mov Thank you!! ❤️
Abhisheknanda1344463
Hi @artf somehow I've managed to do it On component active I called this -: It'll open my asset manager and I've added assets for this custom manager as well as you can see in the screenshot <img width="1105" alt="Screenshot 2021-03-20 at...
artf
Should be similar to what you've already done here editor.AssetManager.render(editor.AssetManager.getAll().filter(asset => asset.get('type') == 'svg-icon')); So find assets by search and update it with render
#3278February 18, 2021by Dmurl5No answers
Version: Reproduced in codepen below using 0.16.34 (returned from https://unpkg.com/grapesjs) and 0.16.22 in a Preact project Describe the bug detailed A custom GrapesJS component calls its view's "onRender" function when the component is rendered to the canvas. Per the documentation: I would expect this to be called...