Loading a new module into the editor
Hi @northkode modules are only used internally by GrapesJS, it's not something you have to deal in your plugin, just init all your stuff inside your plugin function
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I have built a fully working page management system into the editor but I wasn't quite sure the proper way to inject the panel into the editor without doing the below code so i'm looking for some advice if this is not correct. I have a Page Plugin that I load in: The page-editor plugin basically loads in a custom panels plugin i have import panels from './panels'; which then in the Plugin Constructor does This is where things to me feel weird. I load in my PageManager class import PageManager from "./pagemanager"; And then in the init function of the Panels Controller Class, after I have set...
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Hi @northkode modules are only used internally by GrapesJS, it's not something you have to deal in your plugin, just init all your stuff inside your plugin function
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